I’ve recently posted a new RPG Maker Video showing a user interface made mostly from events with just a few plugins. While it was fun learning to do a lot of the tricks in it, I think what will be generally the most useful is the Tooltip Popups for the items. There are actually aContinue reading “Evented UI: Mouseover Tooltips”
Author Archives: Zyph
Into The Desert
When I think of Desert maps, I think of big empty expanses of boring. Because of that, I have never really tried to develop any desert maps myself, until now. After doing a couple of test maps, I created this video to follow along as I created a new desert map from scratch. Even ifContinue reading “Into The Desert”
Video Series by Padr81
I haven’t had much to post here lately as I have been working on an actual game storyline and not mechanics. But recently a fellow designer has started his own video series for using PV Games resources and RPG Maker. His series is taking a very step-by-step approach to the entirety of the game, insteadContinue reading “Video Series by Padr81”
Layer Maps and QMovement
It came up recently that my old tutorial for setting up Layers was based on the GALV Movment Plugins. This is an updated guide for setting up the GALV layers for moving into and out of a house while using the QMovement plugin.
Battle: Follow Up Skills
I have been working a lot lately on trying to take the default RPG Maker battle system and make the skill use more interesting. My favorite thing I have come up with is a system that relies heavily on follow up skills. As an example, I can set up a fighter type character with hisContinue reading “Battle: Follow Up Skills”
QSprite Editor
Not much to say in this post. The new QSprite Editor video says it all.I also realized I didn’t include the video of the test animations in the last post, so it is here as well. I hope this helps everyone trying to get this set up. Configuration Setup: QSprite Parameters Configuration Setup: QSprite EditorContinue reading “QSprite Editor”
Animations with QSprite
Once QMovement is set up, setting up animations to work with QSprite is the clear next step. There is a lot of extra work up front for using QSprite, but the payoff is worth the extra effort. To start with, you have to define your sprite sheet layouts. QSprite can use sprite sheets of anyContinue reading “Animations with QSprite”
Pixel Movement
In all past tutorials, I have been using the GALV plugins for Diagonal Movement and to handle Idle / Walk / Run / Jump animations. While that worked, movement on a 2.5D map while tied to the RPG Maker Grid was clunky, and required extra work to use grid size plugins to match the 32×32Continue reading “Pixel Movement”
Roofing Part 2
This is the second in a 3 part video on using the roofing tiles. In this one, I do resolve the issue with the rear roof tiles that was mentioned in the previous video, then proceed with doing a multi-sided roof instead of leaving it open on the ends.
Roofing – Part 1
Part 1 of a video tutorial on my method of building roofs on houses.Instead of trying to fit everything on the grid perfectly as tiles, I extend out large roof parts, then trim them to fit my building. I started doing this to avoid the extra tall roof that the tiles create when building veryContinue reading “Roofing – Part 1”