I haven’t had much inspiration in my game project lately, so haven’t been coming up with many new tricks to show.But I did decide to record the full building of a smaller map I just did to give an idea of my build process. It does include a couple of minor edits made along theContinue reading “Full Map Build Video”
Author Archives: Zyph
Recolors: Hair & Rocks
I am a large fan of the Colorize tool in GIMP. In most maps I create, colors have been adjusted for many things to either fit the setting better or to change contrast between foreground and background items, or just adding variety. Below are some of my presets that I find useful to have available.Continue reading “Recolors: Hair & Rocks”
Evented Character Selection
As a player, I like having choices between what type of character to experience the story as. And while there are probably plugins that could do this easier, I enjoy finding ways to do things with events instead of cluttering up my project with yet another plugin when the opportunity comes up. In short, thisContinue reading “Evented Character Selection”
Hellscapes
The Hellscape is one of my favorite things I have done while playing with the PV Tiles. The technique is very simple, but effective. Start with a map using the plain gray cliff tiles and recoloring them to a dark color. Then Duplicate them and make the copy a bright color that works with theContinue reading “Hellscapes”
Common Events: Getting Items, Weapons, and Armor
Following up on the last Common Events tutorial, the same method can be used to keep message boxes consistent when acquiring weapons, armor, and other items as well as just gold. Gold was an easy starter because there is an event command for adding a variable amount of gold to the player’s inventory. To doContinue reading “Common Events: Getting Items, Weapons, and Armor”
Common Events: Sounds and Getting Gold
Common events allow for repeating common sets of commands that will be used throughout the game. They are also very useful for keeping consistency throughout your game. One use I have for common events is for event-based sound effects. It may sound silly at first to have a common event with only a single commandContinue reading “Common Events: Sounds and Getting Gold”
Using 2.5D Cliff Tiles
These are a couple of quick videos that I set up after people on the Discord were asking how to make the use of the Cliff Tiles.My personal opinion is to not get overly stressed with them. I go in with a basic idea of what I want to see, then just start tossing outContinue reading “Using 2.5D Cliff Tiles”
Battle Stats Spreadsheet
My starting hero does 10 damage to a monster. He picks up his first sword, and suddenly does 80 damage. This is usually my experience when trying to set up a battle system, so I have been working for a while on a spreadsheet to try to help me see how damage will change whenContinue reading “Battle Stats Spreadsheet”
Weapon Swaps with PV Characters?
One of the first concerns that came to my mind when starting with the PVGames characters was that with the weapons attached to the character sprites, it initially looks like each character will be locked to a specific type of weapon. For years, I have locked myself into that perceived limitation. However a recent discussionContinue reading “Weapon Swaps with PV Characters?”
Creating Characters
Over time, several people have asked how others work with the large character sheets.Personally, I have each set of sheets (Face, Paperdoll, Sprite1, Sprite2, Sprite3, Sprite4) layered into two GIMP files (Male and Female). This makes it quick and easy to show/hide/duplicate/recolor layers for quick character builds. Yes, the files are getting very large andContinue reading “Creating Characters”