Common Events: Getting Items, Weapons, and Armor

Following up on the last Common Events tutorial, the same method can be used to keep message boxes consistent when acquiring weapons, armor, and other items as well as just gold. Gold was an easy starter because there is an event command for adding a variable amount of gold to the player’s inventory. To doContinue reading “Common Events: Getting Items, Weapons, and Armor”

Common Events: Sounds and Getting Gold

Common events allow for repeating common sets of commands that will be used throughout the game. They are also very useful for keeping consistency throughout your game. One use I have for common events is for event-based sound effects. It may sound silly at first to have a common event with only a single commandContinue reading “Common Events: Sounds and Getting Gold”

Weapon Swaps with PV Characters?

One of the first concerns that came to my mind when starting with the PVGames characters was that with the weapons attached to the character sprites, it initially looks like each character will be locked to a specific type of weapon. For years, I have locked myself into that perceived limitation. However a recent discussionContinue reading “Weapon Swaps with PV Characters?”

Creating Characters

Over time, several people have asked how others work with the large character sheets.Personally, I have each set of sheets (Face, Paperdoll, Sprite1, Sprite2, Sprite3, Sprite4) layered into two GIMP files (Male and Female). This makes it quick and easy to show/hide/duplicate/recolor layers for quick character builds. Yes, the files are getting very large andContinue reading “Creating Characters”

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