I’ve recently posted a new RPG Maker Video showing a user interface made mostly from events with just a few plugins. While it was fun learning to do a lot of the tricks in it, I think what will be generally the most useful is the Tooltip Popups for the items. There are actually aContinue reading “Evented UI: Mouseover Tooltips”
Category Archives: Tutorials
Into The Desert
When I think of Desert maps, I think of big empty expanses of boring. Because of that, I have never really tried to develop any desert maps myself, until now. After doing a couple of test maps, I created this video to follow along as I created a new desert map from scratch. Even ifContinue reading “Into The Desert”
Layer Maps and QMovement
It came up recently that my old tutorial for setting up Layers was based on the GALV Movment Plugins. This is an updated guide for setting up the GALV layers for moving into and out of a house while using the QMovement plugin.
Roofing Part 2
This is the second in a 3 part video on using the roofing tiles. In this one, I do resolve the issue with the rear roof tiles that was mentioned in the previous video, then proceed with doing a multi-sided roof instead of leaving it open on the ends.
Roofing – Part 1
Part 1 of a video tutorial on my method of building roofs on houses.Instead of trying to fit everything on the grid perfectly as tiles, I extend out large roof parts, then trim them to fit my building. I started doing this to avoid the extra tall roof that the tiles create when building veryContinue reading “Roofing – Part 1”
Hellscapes
The Hellscape is one of my favorite things I have done while playing with the PV Tiles. The technique is very simple, but effective. Start with a map using the plain gray cliff tiles and recoloring them to a dark color. Then Duplicate them and make the copy a bright color that works with theContinue reading “Hellscapes”
Common Events: Getting Items, Weapons, and Armor
Following up on the last Common Events tutorial, the same method can be used to keep message boxes consistent when acquiring weapons, armor, and other items as well as just gold. Gold was an easy starter because there is an event command for adding a variable amount of gold to the player’s inventory. To doContinue reading “Common Events: Getting Items, Weapons, and Armor”
Weapon Swaps with PV Characters?
One of the first concerns that came to my mind when starting with the PVGames characters was that with the weapons attached to the character sprites, it initially looks like each character will be locked to a specific type of weapon. For years, I have locked myself into that perceived limitation. However a recent discussionContinue reading “Weapon Swaps with PV Characters?”
Tutorial: Tile Edits
One of my first major edits was to create a new fireplace for the 2.5D tiles. I felt like I needed one that would fit into the normal sized walls, while the one that was released with them looks like it is two stories tall. After that, one of the things I find that keepsContinue reading “Tutorial: Tile Edits”
Tutorial: Parallaxing Rivers
This is from another request that was posed about doing water edges. This one was made with the Medieval Tile Sets but can be done just as well using the Cliff or River tiles from 2.5D. Click to access parallaxingrivers.pdf I have to mention that this would never have been possible if Jesse hadn’t startedContinue reading “Tutorial: Parallaxing Rivers”