I haven’t had much to post here lately as I have been working on an actual game storyline and not mechanics. But recently a fellow designer has started his own video series for using PV Games resources and RPG Maker. His series is taking a very step-by-step approach to the entirety of the game, insteadContinue reading “Video Series by Padr81”
Category Archives: Uncategorized
Battle: Follow Up Skills
I have been working a lot lately on trying to take the default RPG Maker battle system and make the skill use more interesting. My favorite thing I have come up with is a system that relies heavily on follow up skills. As an example, I can set up a fighter type character with hisContinue reading “Battle: Follow Up Skills”
QSprite Editor
Not much to say in this post. The new QSprite Editor video says it all.I also realized I didn’t include the video of the test animations in the last post, so it is here as well. I hope this helps everyone trying to get this set up. Configuration Setup: QSprite Parameters Configuration Setup: QSprite EditorContinue reading “QSprite Editor”
Animations with QSprite
Once QMovement is set up, setting up animations to work with QSprite is the clear next step. There is a lot of extra work up front for using QSprite, but the payoff is worth the extra effort. To start with, you have to define your sprite sheet layouts. QSprite can use sprite sheets of anyContinue reading “Animations with QSprite”
Pixel Movement
In all past tutorials, I have been using the GALV plugins for Diagonal Movement and to handle Idle / Walk / Run / Jump animations. While that worked, movement on a 2.5D map while tied to the RPG Maker Grid was clunky, and required extra work to use grid size plugins to match the 32×32Continue reading “Pixel Movement”
Full Map Build Video
I haven’t had much inspiration in my game project lately, so haven’t been coming up with many new tricks to show.But I did decide to record the full building of a smaller map I just did to give an idea of my build process. It does include a couple of minor edits made along theContinue reading “Full Map Build Video”
Recolors: Hair & Rocks
I am a large fan of the Colorize tool in GIMP. In most maps I create, colors have been adjusted for many things to either fit the setting better or to change contrast between foreground and background items, or just adding variety. Below are some of my presets that I find useful to have available.Continue reading “Recolors: Hair & Rocks”
Evented Character Selection
As a player, I like having choices between what type of character to experience the story as. And while there are probably plugins that could do this easier, I enjoy finding ways to do things with events instead of cluttering up my project with yet another plugin when the opportunity comes up. In short, thisContinue reading “Evented Character Selection”
Common Events: Sounds and Getting Gold
Common events allow for repeating common sets of commands that will be used throughout the game. They are also very useful for keeping consistency throughout your game. One use I have for common events is for event-based sound effects. It may sound silly at first to have a common event with only a single commandContinue reading “Common Events: Sounds and Getting Gold”
Battle Stats Spreadsheet
My starting hero does 10 damage to a monster. He picks up his first sword, and suddenly does 80 damage. This is usually my experience when trying to set up a battle system, so I have been working for a while on a spreadsheet to try to help me see how damage will change whenContinue reading “Battle Stats Spreadsheet”