When I think of Desert maps, I think of big empty expanses of boring. Because of that, I have never really tried to develop any desert maps myself, until now. After doing a couple of test maps, I created this video to follow along as I created a new desert map from scratch. Even ifContinue reading “Into The Desert”
Tag Archives: PVGames
Animations with QSprite
Once QMovement is set up, setting up animations to work with QSprite is the clear next step. There is a lot of extra work up front for using QSprite, but the payoff is worth the extra effort. To start with, you have to define your sprite sheet layouts. QSprite can use sprite sheets of anyContinue reading “Animations with QSprite”
Roofing – Part 1
Part 1 of a video tutorial on my method of building roofs on houses.Instead of trying to fit everything on the grid perfectly as tiles, I extend out large roof parts, then trim them to fit my building. I started doing this to avoid the extra tall roof that the tiles create when building veryContinue reading “Roofing – Part 1”
Hellscapes
The Hellscape is one of my favorite things I have done while playing with the PV Tiles. The technique is very simple, but effective. Start with a map using the plain gray cliff tiles and recoloring them to a dark color. Then Duplicate them and make the copy a bright color that works with theContinue reading “Hellscapes”
Using 2.5D Cliff Tiles
These are a couple of quick videos that I set up after people on the Discord were asking how to make the use of the Cliff Tiles.My personal opinion is to not get overly stressed with them. I go in with a basic idea of what I want to see, then just start tossing outContinue reading “Using 2.5D Cliff Tiles”
Weapon Swaps with PV Characters?
One of the first concerns that came to my mind when starting with the PVGames characters was that with the weapons attached to the character sprites, it initially looks like each character will be locked to a specific type of weapon. For years, I have locked myself into that perceived limitation. However a recent discussionContinue reading “Weapon Swaps with PV Characters?”
Tutorial: Parallaxing Rivers
This is from another request that was posed about doing water edges. This one was made with the Medieval Tile Sets but can be done just as well using the Cliff or River tiles from 2.5D. Click to access parallaxingrivers.pdf I have to mention that this would never have been possible if Jesse hadn’t startedContinue reading “Tutorial: Parallaxing Rivers”