Common Events: Getting Items, Weapons, and Armor

Following up on the last Common Events tutorial, the same method can be used to keep message boxes consistent when acquiring weapons, armor, and other items as well as just gold. Gold was an easy starter because there is an event command for adding a variable amount of gold to the player’s inventory. To doContinue reading “Common Events: Getting Items, Weapons, and Armor”

Common Events: Sounds and Getting Gold

Common events allow for repeating common sets of commands that will be used throughout the game. They are also very useful for keeping consistency throughout your game. One use I have for common events is for event-based sound effects. It may sound silly at first to have a common event with only a single commandContinue reading “Common Events: Sounds and Getting Gold”

Weapon Swaps with PV Characters?

One of the first concerns that came to my mind when starting with the PVGames characters was that with the weapons attached to the character sprites, it initially looks like each character will be locked to a specific type of weapon. For years, I have locked myself into that perceived limitation. However a recent discussionContinue reading “Weapon Swaps with PV Characters?”

Tutorial: Parallaxing Rivers

This is from another request that was posed about doing water edges. This one was made with the Medieval Tile Sets but can be done just as well using the Cliff or River tiles from 2.5D. Click to access parallaxingrivers.pdf I have to mention that this would never have been possible if Jesse hadn’t startedContinue reading “Tutorial: Parallaxing Rivers”

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